Abstract
Online games have grown in popularity among students as a result of technological advancement and the introduction of new devices. Digital gaming is becoming a more social, fun, and popular pastime thanks to high-speed internet. Finding the causes and effects of university students' interest in online gaming is the goal of this study. To determine the work's effectiveness, a qualitative research method was employed. An in-depth interview functioned as the data collection tool. Snowball sampling was utilized in this study, which was developed the student of Khulna University in Bangladesh. Samples were chosen from a total of 25 students. The data was collected by a semi-structured questionnaire. As per this study, students play online video games for a variety of reasons, including fulfillment, entertainment, a break from social activity, virtual friendship and connection, appealing games and game play, a lack of self-control, and relief from despair. Online video games are appealing since they are thought to bring players up to date. Their personal lives are directly impacted by this predicament. As a result of the online gaming attractiveness, several themes arose among respondents. Health difficulties, psychological and social reactions to online gaming, relationships and reality, behavioral change, economic impact, academic career and time loss, and so on are all examples. Online players invest a lot of time in playing a variety of games that are shaping how people think and act. This sort of attraction is now a common phenomenon that affects various individuals and communities either directly or indirectly.
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Type: | Article |
Volume: | 2 |
Issue: | 2 |
Language: | English |
Id: | 62ffd75f2ce22 |
Published | July 10, 2022 |
This work is licensed under a Creative Commons Attribution 4.0 International License.